Admittedly, the game really doesn’t bring much new to the table. Make no mistake, this feels more like an expansion to Halo 3 than a full- blown sequel. The game is still a first- person shooter where you tear through waves of alien bad guys, albeit with a slight twist.
The story is set during the events of Halo 2, when the alien armies of the Covenant are ravaging the Earth city of New Mombasa looking for an ancient relic of unknown origin. Instead of following the exploits of the superhuman Master Chief, the protagonist of the original Halo games, you’re put in the shoes of The Rookie, a seemingly mute member of the Orbital Drop Shock Troopers: the titular ODSTs.
That’s probably the biggest change from the main series: You aren’t Master Chief. You aren’t an invincible half- man, half- killing machine demigod: you’re a guy with a gun trying to survive. There are things that you could do as Master Chief that will get you killed as an ODST, and killed quickly. You have to think differently, making more use of cover and flanking and battle tactics. Another big departure is the presentation of the story. Instead of a strictly linear experience, The Rookie is lost in the city trying to find the rest of his squad. As he sneaks through the city he finds artifacts connected to the lost soldiers: a discarded helmet, a bent rifle, a piece of an explosives detonator. Each artifact begins a new mission presented as a flashback, each flashback a white- knuckle set- piece action sequence for which the series is famous.
This method of taking us through the story is something Bungie has never done with the Halo series, and it’s a gamble that pays off. By showing us the aftermath of each battle and then taking us back to play through it, it creates a sense of immersion otherwise missing in the series. That, and without the constant narration from the original series’ erstwhile companion Cortana, we’re forced to put the pieces together ourselves, making for a slightly more satisfying experience.
I say slightly because it feels as if Bungie doesn’t trust us to figure the story out on our own, so the “detective” portion of the game is insultingly easy. Finding the artifacts connected to the squad members is as easy as playing Marco Polo. I felt like I’m cheating by finding them so easily, and then being given a game achievement called “ Super Sleuth.”